While its predecessor pioneered the city-building genre of video games, SimCity 2000 would become the model upon which subsequent urban simulators would be based over the course of the next decades.Ī screenshot of a city during an intermediate stage of the game An approximate total of 4.23 million copies of SimCity 2000 have been sold, mainly in the United States, Europe and Japan. SimCity 2000 was critically praised for its vibrant and detailed graphics, improved control menu, gameplay and music. Importance is put on increasing the standard of living of the population, maintaining a balance between the different sectors, and monitoring the region's environmental situation to prevent the settlement from declining and going bankrupt, as extreme deficit spending gets a game over. The objective of the game is to create a city, develop residential and industrial areas, build infrastructure and collect taxes for further development of the city. SimCity 2000 is played from an isometric perspective as opposed to the previous title, which was played from a top-down perspective. It is the successor to SimCity Classic and was released for Apple Macintosh personal computers in 1993, after which it was released on other platforms over the following years, such as the Sega Saturn and SNES game consoles in 1995 and the PlayStation in 1996. The configuration lists Pro AudioSpectrum 16 or Sound Blaster Pro 2 as music devices, but groups them to their main device when listing sound devices.SimCity 2000 is a city-building simulation video game jointly developed by Will Wright and Fred Haslam of Maxis. In the SC2000 file, these banks are labeled GM.OPL and GM.AD, suggesting that they are banks for the different variants of cards that use the SB set of XMI files, namely the Adlib and Sound Blaster (which primarily use OPL synthesis) variants. There are also two instrument bank files in an unknown format for use with a different output. Tracks that begin with 5 correspond to the code WB, and are exclusively for the Creative Wave Blaster sample-based synthesis add-on for Sound Blaster 16 and Sound Blaster AWE32 cards.ĭefault Sys-Ex data is used and included in the rip for MT-32 output. Tracks that begin with 3 correspond to the code MT, and are for the Roland MT32/LAPC-1. Tracks that begin with 2 correspond to the code SB, and are used for several different FM synthesis cards (see below). These are the only tracks that come in Windows installs, in the MIDI file format. Tracks that begin with 1 correspond to the 2-letter code GM, for general MIDI. Sound card configuration options go under the section, and the set of XMI files to play back is set as a 2-letter code in the MUSICFILES field of the section. When the user selects a sound card for music playback in INSTALL.EXE, the program makes several edits to SC2000.CFG. There are 19 tracks per set numbered 0-18 (the Roland output is missing track 17 which appears to be used for sound effects). There are four soundtracks with the same music for four different sound cards, each has a numeric prefix 1, 2, 3, and 5 (4 doesn't exist, possibly indicating a sound card that was scrapped during development). The XMI music files were ripped from the SC2000.DAT file, which contains the majority of the game's data. The view has also switched to an isometric display which gives you a better look at your city and allows you to rotate the view. You can start a city all the way back in 1900 with only a few technologies available, and then, as time progresses, new technologies are invented until you reach the future where futuristic technologies like fusion power plants become available. In addition to all the features of the first game, SimCity 2000 introduces an entire water system, mountains, and the progression of technologies. The game also acts as a fun toy where you can cause disasters to see how your city reacts to fires, hurricanes, riots, plane crashes, even alien attacks! You also have to worry about the city's budget and not build so fast or so reckless that you end up going bankrupt. As your city grows, you will have various problems to deal with including traffic, crime, pollution, and civil unrest. You control the primary aspects of planning out the city including where residential, commercial, and industrial zones will be, where the police and fire departments will be built, power plants, parks, roads, railways, airports, and more. SimCity 2000 is a strategy game based on urban planning and sequel to SimCity (DOS). For other games in the series see SimCity.
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